Beauty from ashes

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Does our God know a thing as he cannot understand. The following blog post, unless otherwise noted, was written by a member of Gamasutras community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. This post explains where we see the industry as a whole heading and what our thoughts are on this, and other topics. First, lets discuss the present state of the industry. It wasnt always this way; I know because I started out a few years ago as well and I can still remember a time where the games I was making were considered indie. In 2007 I released the first game I had made Hexen. I was 22 years old at this point and I started out trying to make a platformer. It wasnt that difficult from a technical perspective but it was really hard from a business view. Even though it was a small enough studio that I just wanted to do one more game I was told that I needed to either sell my company or license the game to a big publisher. This meant selling the company for some money, dropping development, and licensing the game for free. When I left my job to do the game fully on my own I had no idea that I would be working on a lot of games in the next few years even though I was mostly making a game for fun. I also had no idea that it would end up in the Indie-Awards, that I would eventually be lucky enough to be chosen to be a part of a small independent team called Vlambeer. The Indie-Awards really changed my life and opened doors I never thought I would see open like that; it also completely changed my way of working. I am now a part of an extremely small company that makes games for a living and we have been able to support each other. However, we all know that this is still the indie game development industry and that we are not very well treated by big publishers anymore. This problem is slowly starting to change but it will still take time before it becomes a thing of the past. Some of you are probably wondering that why the hell is this. I think that as the industry has grown it has also become more commercial and therefore it has become harder to make a living off it. I know that its true that some of the big publishers are now getting more into selling licenses for their games rather than making games themselves. This however doesnt really mean that they dont love games anymore.

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